Sacrifice
Strikes the toughest monster in reach for 70 damage, costing 1% of your life (none below 40%).
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Strikes the toughest monster in reach for 70 damage, costing 1% of your life (none below 40%). | 0.6 s |
| 2 | Strikes the toughest monster in reach for 77 damage, costing 1% of your life (none below 40%). | 0.6 s |
| 3 | Strikes the toughest monster in reach for 87 damage, costing 1% of your life (none below 40%). | 0.6 s |
| 4 | Strikes the toughest monster in reach for 93 damage, costing 1% of your life (none below 40%). | 0.6 s |
| 5 | Strikes the toughest monster in reach for 103 damage, costing 1% of your life (none below 40%). | 0.6 s |
| 6 | Strikes the toughest monster in reach for 110 damage, costing 1% of your life (none below 40%). | 0.6 s |
| 7 | Strikes the toughest monster in reach for 120 damage, costing 1% of your life (none below 40%). | 0.6 s |
| 8 | Strikes the toughest monster in reach for 127 damage, costing 1% of your life (none below 40%). | 0.6 s |
Evolution requirements
- Evolution S Sacrifice → S Bloodrise Catalyst R Redemption From character level 30 After it evolves, the base comes back to the level-up cards as a new skill at level 1.
Synergies and practical checks
- Redemption: +30% Damage per Level
- Fanaticism: +10% Damage per Level
- Unlike Diablo II, where each blow costs you a share of the damage it deals, it costs a share of your life. No block, resistance or Damage Reduced lessens the cost.
- Its blow is Diablo II’s Sacrifice with the Short Sword every Paladin starts with, growing each level. Your weapon’s Attack Damage multiplies it, and it can critically strike.
- As in Diablo II, it swings as often as your Attack: every level recharges the same, 0.6 seconds, the Short Sword’s swing.
Skill modifiers
- Bloodletting — Each blow also hits the 3 nearest monsters around its target for 15%. It deals 20% less damage.
- Martyr — It costs 3% of your life and is used down to 20% life. It deals 0.8% more damage for each 1% of life you're missing.
- Atonement — It costs no life and is used even below 40% life. It deals 5% less damage.
View in a class guide: Paladin
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |