Chain Lightning
What it does 2 bolts jump between up to 8 monsters for 195 damage each.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from C Charged Bolt Catalyst E Energy Shield From character level 24
Synergies and practical checks
- Charged Bolt: +5% Lightning Damage per Level
- Lightning: +5% Lightning Damage per Level
- Nova: +5% Lightning Damage per Level
- Each bolt jumps to the nearest monster it hasn’t struck. With none left, it goes back to one it has.
- A monster alone takes one strike from each bolt.
- Unlike Diablo II, each hit deals 50% more than Diablo II’s, against her other skills.
Skill modifiers
- Storm Chain — Each bolt jumps 16 times instead of 8, farther, never to the same monster twice. It deals 32% less damage.
- Tether — One bolt strikes the toughest monster 5 times, the next once it dies, each chaining to 4 more. It deals 50% less damage.
- Fire Arc — Half its damage is fire damage.
View in a class guide: Sorceress
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |