Chilling Armor
What it does For 15s, melee attackers take 70 cold damage and a 3s chill, ranged ones a 60 ice bolt. 14% miss.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
Synergies and practical checks
- Frozen Armor: +4% Cold Damage per Level
- Shiver Armor: +70% Cold Damage per Level
- Unlike Diablo II’s, which answers only missiles, it also hurts and chills the monsters whose melee blows land on you.
- A missile that reaches you sends an ice bolt back at the nearest monster the way it came, at most one every 0.2 seconds.
- Items’ +skills raise its cold, its bolts and its miss chance, which is 14% with none, and at most 75% .
Skill modifiers
- Frost Barrage —
- Duel —
- Last Stand —
View in a class guide: Sorceress
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |