Energy Shield
Your mana takes 35% of every hit instead of your life, at most 400 mana a hit.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Your mana takes 35% of every hit instead of your life, at most 400 mana a hit. | |
| 2 | Your mana takes 55% of every hit instead of your life, at most 400 mana a hit. | |
| 3 | Your mana takes 63% of every hit instead of your life, at most 400 mana a hit. | |
| 4 | Your mana takes 71% of every hit instead of your life, at most 400 mana a hit. | |
| 5 | Your mana takes 75% of every hit instead of your life, at most 400 mana a hit. |
Evolution requirements
Synergies and practical checks
- It takes its share of a hit after your resistances, Absorb and Damage Reduced, from the mana in your globe. Once the mana runs dry, hits reach your life until it refills. Poison goes past it.
- Your skills spend no mana, so the shield has all of it, items’ +Mana included. It refills whole in 120 seconds, faster with Warmth. A Refilling Shrine or a Full Rejuvenation Potion fills it at once.
- Each point of life it saves costs 1 mana, and 0.38 with Telekinesis learned to level 3. Items’ +skills on Telekinesis don’t count.
- No hit costs it more than 400 mana, 150 with Telekinesis at level 3, however hard it lands, so it takes its share of the biggest hits for as long as your mana lasts, more mana lasting longer. Diablo II’s has no such cap.
- Items’ +skills raise it past level 5, but +Lightning Skills for any class don’t: only the Sorceress’s own. However high its level, it takes no more than 95% of a hit.
Skill modifiers
View in a class guide: Sorceress
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |