Frozen Armor
For 9s, melee attackers freeze for 1.4s, and 4% of blows and missiles miss you.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | For 9s, melee attackers freeze for 1.4s, and 4% of blows and missiles miss you. | 13 s |
| 2 | For 10s, melee attackers freeze for 1.7s, and 5% of blows and missiles miss you. | 12.5 s |
| 3 | For 11s, melee attackers freeze for 2.0s, and 6% of blows and missiles miss you. | 12 s |
| 4 | For 12s, melee attackers freeze for 2.3s, and 7% of blows and missiles miss you. | 11.5 s |
| 5 | For 13s, melee attackers freeze for 2.6s, and 8% of blows and missiles miss you. | 11 s |
| 6 | For 14s, melee attackers freeze for 2.9s, and 9% of blows and missiles miss you. | 10.6 s |
| 7 | For 15s, melee attackers freeze for 3.2s, and 10% of blows and missiles miss you. | 10.2 s |
| 8 | For 16s, melee attackers freeze for 3.5s, and 11% of blows and missiles miss you. | 9.77 s |
Evolution requirements
Synergies and practical checks
- It deals no damage of its own, so items’ +skills raise its length, its freeze and its miss chance. Its recharge stays its card level’s.
- A melee blow it doesn’t turn aside freezes the monsters swinging at you beside you, up to 3 at once.
Skill modifiers
- Reactive —
- Last Stand —
- Brittle —
View in a class guide: Sorceress
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |