Bone Spirit
What it does 8 bone spirits each track down one of the nearest monsters for 125 damage.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from B Bone Spear Catalyst B Bone Armor From character level 30
Synergies and practical checks
- Teeth: +8% Magic Damage per Level
- Bone Wall: +12% Magic Damage per Level
- Bone Spear: +60% Magic Damage per Level
- Bone Prison: +8% Magic Damage per Level
- Each spirit hits only the first monster it touches, never piercing or splashing. On a lone monster every spirit goes for it.
- A spirit whose monster dies first flies straight on without looking for another, unless you choose Restless; it still hits the first monster it touches.
- Bone Wall raises it twice: its +magic damage and its synergy multiply.
Skill modifiers
- Restless — A spirit whose target dies hunts the nearest monster instead, but each deals 10% less damage.
- Reaper — Each spirit deals 30% more damage to elites and bosses, and 25% less to other monsters.
- Spectral Fire — Half its damage is fire instead of magic, and it deals 33% more damage.
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |