Bone Spirit
What it does 8 bone spirits each track down one of the nearest monsters for 125 damage.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
Synergies and practical checks
- Teeth: +8% Magic Damage per Level
- Bone Wall: +12% Magic Damage per Level
- Bone Spear: +60% Magic Damage per Level
- Bone Prison: +8% Magic Damage per Level
- Each spirit hits only the first monster it touches, never piercing or splashing. On a lone monster every spirit goes for it.
- A spirit whose monster dies first flies straight on without looking for another, unless you choose Restless; it still hits the first monster it touches.
- Bone Wall raises it twice: its +magic damage and its synergy multiply.
Skill modifiers
- Restless —
- Reaper —
- Spectral Fire —
View in a class guide: Necromancer
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |