Hydra
Summons a hydra by the nearest pack for 6s that spits 10 damage fire bolts.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Summons a hydra by the nearest pack for 6s that spits 10 damage fire bolts. | 6 s |
| 2 | Summons a hydra by the nearest pack for 6.5s that spits 14 damage fire bolts. | 5.7 s |
| 3 | Summons a hydra by the nearest pack for 7s that spits 18 damage fire bolts. | 5.42 s |
| 4 | Summons a hydra by the nearest pack for 7.5s that spits 22 damage fire bolts. | 5.14 s |
| 5 | Summons a hydra by the nearest pack for 8s that spits 26 damage fire bolts. | 4.89 s |
| 6 | Summons a hydra by the nearest pack for 8.5s that spits 30 damage fire bolts. | 4.64 s |
| 7 | Summons a hydra by the nearest pack for 9s that spits 34 damage fire bolts. | 4.41 s |
| 8 | Summons a hydra by the nearest pack for 9.5s that spits 38 damage fire bolts. | 4.19 s |
Evolution requirements
Synergies and practical checks
- Fire Bolt: +2% Fire Damage per Level
- Fire Ball: +30% Fire Damage per Level
- Each cast raises a hydra of three heads most of the way to the nearest pack, apart from those already standing. It casts only with a monster in reach.
- Its heads spit in turn, each at the nearest monster in its reach: one spit every 0.4 seconds a hydra.
- Up to 6 stand at once, as many as Diablo II’s timers let stand. A hydra sinks early once you go far from it.
- Enchant raises its bolts twice as much as your other fire skills. Its kills are its own: they don’t set off your items’ effects on a kill.
Skill modifiers
- Legion —
- Champion —
- Tri Hydra —
View in a class guide: Sorceress
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |