Shiver Armor
What it does For 15 seconds, melee attackers take 55 cold damage and a 2.5 second chill, and 12% of blows and missiles miss you.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
Synergies and practical checks
- Frozen Armor: +5% Cold Damage per Level
- Chilling Armor: +5% Cold Damage per Level
- A monster whose melee blow lands on you takes its cold back and its chill.
- Items’ +skills raise its cold and its miss chance, which is 12% with none, and at most 75% .
Skill modifiers
- Reactive —
- Duel —
- Last Stand —
View in a class guide: Sorceress
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |