Shiver Armor
What it does For 15 seconds, melee attackers take 55 cold damage and a 2.5 second chill, and 12% of blows and missiles miss you.
These are base learned-level effects, not final character-sheet damage. Account for equipment bonuses, synergies, modifiers and enemy resistances.
Effects by level
| Level | Effect | Cooldown |
|---|
Evolution requirements
- Evolution An evolution: it comes from a chest, never from a level-up card. Evolved from F Frozen Armor Catalyst V Vitality From character level 12 Evolves into S Shiver Armor → C Chilling Armor Catalyst C Cold Mastery From character level 30 Once it evolves on, Frozen Armor can evolve into it again.
Synergies and practical checks
- Frozen Armor: +11% Cold Damage per Level
- Chilling Armor: +90% Cold Damage per Level
- A monster whose melee blow lands on you takes its cold back and its chill.
- Items’ +skills raise its cold and its miss chance, which is 12% with none, and at most 75% .
Skill modifiers
- Reactive — A hit on you sets off a frost nova of 20% of its cold, at most every 1.5s, instead of hitting back. Half as many miss.
- Duel — Elites and bosses that hit you take 2.5 times its cold, other monsters half.
- Last Stand — Three times as many blows and missiles miss you below 35% life, and none above it.
View in a class guide: Sorceress
Observed version history
| Patch | Observed at | Status |
|---|---|---|
| 20261101.1 | 2026-11-02T07:17:50.548Z | Verified |
| 20261030.2 | 2026-11-01T03:04:00+09:00 | Verified |